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Here's a list of weapons currently available in the mod, sorted by id. 

Starter WeaponsEdit

Mini Lightning Pistol (Elementor)

Chicken Sword (Chicken);

Rogue Rifle (Rogue);

Golden Revolver (Y.V., Yung Cuz);

Rusty Revolver (Skeleton & Angel);

Viking Axe (Viking);

Hunter Sniper (Hunter);

Laser Pistol (Atom);

Panda Stick (Panda);

None (Sheep);

Golden Shotgun (Business Hog);

Revolver (Every other character).

ID Weapon Image Ammo Usage Damage Ammo Type / Tier Description
1 Revolver
Pistol3
1

3

Single Shot

Bullet

-1

Fires a single bullet at a time.

Is a starting weapon for most characters.

2 Triple Machinegun
Tri machinegun
3

3x3

Burst, Automatic

Bullet

Fires a spread of three bullets.

Slightly faster than the normal machinegun.

3 Wrench
Latest (64)
-

8

Single Swing

Melee

One of the earliest melee weapons.

Good balance of swing speed and damage.

4 Machinegun
MachineGun3
1 3

Automatic

Bullet Accurate, but has the lowest fire rate of all automatic bullet weapons.
5 Shotgun
Latest (38)
1 (2, 3 from close range) x7,

Burst

Shell Fires a random spread of pellet projectiles using one shell per shot.
6 Crossbow
Latest (13)
1 20

Single Shot

Bolt Shoots a bolt that deals massive damage to a single target.
7 Grenade Launcher
Latest (21)
1

Single Shot

Big Explosion

Explosive Damage*

Explosive

Shoots a gray grenade that explodes immediately on contact with an enemy or a prop. Otherwise, it explodes after a two second delay. It can bounce off walls but slows down and stops shortly after. Creates one big explosion.

Hitting the grenade with a melee weapon, that reflects projectiles will make the grenade travel further. Hitting it with a Screwdriver or a Jackhammer causes an explosion.

8 Double Shotgun
Latest (39)
2 (2, 3 from close range)x14,

Burst

Shell Same as the Shotgun but fires double the amount of pellets and has longer reload time.
9 Minigun
Minigun
1 3

Automatic

Bullet An automatic bullet weapon with a very high rate of fire, consuming ammo like crazy. The spread of bullets it fires covers a wide area. It's still capable of firing small numbers of bullets. Has recoil and shakes the screen, which makes it inaccurate. Moving while firing this weapon will push your character back, but it won't happen if you stand still.
10 Auto Shotgun
Latest (1)
1 (2, 3 from close range)x6, Burst, Automatic Shell Same as Shotgun, but faster and automatic. Fires less pellets with a smaller spread.
11 Auto Crossbow
Latest (15)
1 20

Automatic

Bolt An automatic crossbow with an increased rate of fire and decreased accuracy.
12 Super Crossbow
Latest (16)
5 20x5

Single Burst

Bolt A crossbow that fires five bolts in a small fixed spread.
13 Shovel
Latest (3)
- Single Swing Melee

Very slow; high damage. Creates three crescent swing visuals in an arc dealing damage over a wide area. It has slightly more range than the Wrench. All three projectiles reach the same distance measured from the character's center.

This weapon always does 16 damage each swing. Stacking the swing projectiles with the Eagle Eyes mutation will not cause their damage to stack, as enemies can't be damaged by melee weapons while in hit animation.

14 Bazooka
Latest (30)
1

Single Shot

Explosive Damage*

Big Explosion

Small Explosion

Explosive Fires a slow moving rocket that builds up speed as it travels; explodes on impact with walls/enemies. Creates a big explosion surrounded by three small ones.
15 Sticky Launcher
Latest (22)
1

Single Shot

Explosive Damage*

Big Explosion

Small Explosion

Explosive

7

Shoots a green grenade that sticks to walls, props and enemies. It detonates after a short period of time. Creates three small explosions in the middle and three big ones on the outside. Does not detonate on contact with enemies.
16 SMG
SMG
1 3

Burst, Automatic

Bullet

3

Shoots faster than the Machinegun, but is less accurate.
17 Assault Rifle
Assault Rifle
3 3x3

Burst

Bullet

1

Fires a three round burst each click.
18 Disc Gun
Latest (20)
1

Single Shot

Bounce 

Bolt

Rapid-fires slow moving discs that bounce off walls and always pierce through enemies. Can hurt the player, making it risky to use. Doesn't hurt you when fired directly into a wall. High damage per second, very effective against bosses, especially big ones. Doesn't have a laser sight but still increases your view distance like a Crossbow.

The disc gun originated in Super Crate Box, a previous game by Vlambeer.

19 Laser Pistol
Latest (50)
1 2-10

Single Shot

Energy Shoots a green laser for a period of time. The longer the enemy is exposed to a collision with the laser, the more damage they sustain.
20 Laser Rifle
Latest (51)
1 2-10

Automatic

Energy Same as the laser pistol but faster, automatic and less accurate.
21 Slugger
Latest (9)
1 Single Shot Shell Fires one large slug using one ammo per shot.
22 Gatling Slugger
Latest (11)
1 Automatic Shell A faster and automatic Slugger.
23 Assault Slugger
Latest (12)
3 Burst Shell Fires a burst of three slugs per shot.
24 Energy Sword
Latest (69)
2 Single Swing

Energy

More range than the Energy Hammer; fast attack speed. Wide crescent swing.
25 Super Slugger
Super Slugger
5

Burst Spread

Shell Fires a spread of five slugs per shot.
26 Hyper Rifle
Hyper rifle
5 3x5

Burst

Bullet Similar to the Assault Rifle but fires a burst of five bullets instead of three and has lower reload time. The weapon will fire a continuous stream of bullets, if you click fast enough. Really powerful when used playing as Steroids.
27 Screwdriver
Latest (1)
- 6

Single

Swing

Melee

1?

Very low range, and small spread; fast. Thin arrow shaped swing. It doesn't reflect projectiles like the other melee weapons but instead destroys them.Allows access to Y.V's Mansion secret level by hitting the golden car found in level 3-1 and then pressing the pickup command.
28 Laser Minigun
Latest (52)
1 2-10

Automatic

Energy Rapidly fires laser beams. Less accurate than the Laser Rifle.
29 Blood Launcher
Latest (25)
1

Blood Explosion

Single Shot

Explosive

Similar to the Grenade Launcher but fires faster and it's automatic. The grenade is red, representing blood and it doesn't bounce off walls. It causes three closely packed Blood Explosions on collision with walls, props or enemies.

Can still be used if you run out of explosive ammo but it will deal 1 damage to your character each shot. It won't fire automatically with 0 explosive ammo.

30 Splinter Gun
Latest (18)
1 4x5

Single Burst

Bolt Fires a spread of five splinters. Functions similarly to the shotgun, but with infinite range.
31 Toxic Bow
Toxic Bow1
1

Toxic

Single Shot

Bolt

Fires a green bolt that explodes into 15 toxic clouds. Deals less damage on impact than the regular Crossbow.

A single toxic cloud does 3 damage on contact and after that disperses. Toxic clouds can also damage the player, so this weapon must be used with caution. There is a slight delay before the cloud spawns, giving the player a chance to evade it.

Functions best when fired into enclosed spaces; weak in open areas since most of the time the cloud spreads somewhere near a wall.

32 Sentry Gun
SentryGun
24

3

Sentry

Bullet Sends out a sentry which automatically targets and kills enemies. Explodes after firing enough bullets.
33 Wave Gun
Latest
2 (2, 3 from close range) x 16

Burst

Shell

12

Fires a burst of 16 pellet projectiles that spread in a V shaped pattern.
34 Plasma Gun
Latest (54)
2 Single Shot Energy

5

Shoots out spheres of plasma that move at around the same speed as regular Bandit's projectiles. The projectile pierces through enemies, shrinking down and eventually causes a Plasma Explosion.
35 Plasma Cannon
Latest (57)
8

Single Shot

Explosive Spread

Energy

Fires a bigger blast of plasma that shrinks when going through enemies. It will deal less damage as it gets smaller. After hitting a wall or an enemy with high HP the projectile splits into 10 smaller plasma projectiles that fan out in a circle around it.

The big projectile doesn't create a Plasma Explosion but it will destroy walls before splitting. The small ones act the same as Plasma Gun projectiles. The weapon has a slow reload time.

36 Energy Hammer
Latest (70)
5 Single Swing Energy Breaks walls; slowest attack speed of the energy melee weapons but highest damage. Wide crescent swing.
37 Jackhammer
Latest (67)
1 6x12

Burst,

Automatic

Explosive

Attacks with a burst of thin strikes (same as Screwdrivers) that don't reflect projectiles but instead destroy them. Holding the fire button allows you to fire the bursts continuously. This runs through your explosive ammo quickly but can act as a projectile shield.

Although there are 12 melee strikes that appear after one use, a single target can be hit only 3 times because of how fast an enemy can receive melee damage. Which means this weapon can do a max of 6 x 3 damage to a single enemy.

38 Flak Cannon
Latest (4)
2

Impact Spread

Single Swing

Shell

5?

Fires a flak ball that, after traveling a short distance or hitting a wall or an enemy, splits into 16 pellets which spray outward in a circular radius.

As all shell weapon projectiles, the flak ball will do more impact damage from up close. The pellets deal more damage to targets directly hit with the ball or targets that are close when it splits, no matter how far the ball traveled.

39 Golden Revolver
Latest (77)
1 3,

Single Shot

Bullet

-1

Y.V.'s and Y.C.'s starting weapon. Has a faster fire rate than the regular Revolver.

Your character starts with the standard 96 Bullet type ammo.

40 Golden Wrench
Latest (84)
- 8,

Single Swing

Melee

Has a shorter delay between swings than the regular Wrench.

Your character starts with no ammo.

41 Golden Machinegun
Latest (78)
1 3,

Automatic

Bullet

Has better accuracy than the regular Machinegun.

Your character starts with the standard 96 Bullet type ammo.

42 Golden Shotgun
Latest (80)
1 (2, 3 from close range) x 8

Burst

Shell

Shoots out one more pellet than the regular Shotgun. As with all shell weapons, it deals more damage up close.

Your character starts with 24 Shell type ammo.

43 Golden Crossbow
Latest (81)
1 20

Single Shot

Bolt

Fires golden bolts. Has a faster rate of fire than the regular Crossbow.

Your character starts with 21 Bolt type ammo.

44 Golden Grenade Launcher
Latest (82)
1

Single Shot

Explosive Damage*

Explosive

Fires golden grenades that travel faster and further than regular ones.

Your character starts with 18 Explosive type ammo.

45 Golden Laser Pistol
Latest (83)
1 2-10

Single Shot

Energy

Has better accuracy and a faster fire rate than the regular Laser Pistol.

Your character starts with 30 Energy type ammo.

46 Chicken Sword
Latest (2)
- 6

Single Swing

Melee Similar to the Wrench, although it deals less damage and has a faster attack rate. Exclusive to the character Chicken as her starting weapon.
47 Nuke Launcher
Latest
3

Explosive Damage*

Big Explosion

Huge Explosion

Small Explosion

Explosive Fires a very slow moving nuke that slightly follows your cursor around. Creates a huge explosion when colliding with walls, enemies or props. The blast consists of 8 big explosions and 7 small ones.
48 Ion Cannon
Latest (58)
4 Automatic Energy

Fires a laser upwards and after a delay rains plasma explosions at the cursor.

(Buffed in Nuclear Throne Ultra.)

49 Quadruple Machinegun
QuadrupleMachinegun2
4 3x4

Automatic

Spread

Bullet Shoots similarly to the triple machinegun, but fires a spread of four bullets per shot instead.
50 Flamethrower
Latest (32)
1

Automatic

Spread

Flame

Explosive

Fires a constant trail of red flames at a short range.

Shoots out 2 fire particles per frame for 12 frames (0.4 seconds) before costing ammo again. That's a burst of 24 fire particles per shot.

51 Dragon
Latest (33)
1

Automatic

Spread

Flame

Explosive

13

Similar to the Flamethrower except it shoots more flames and has an even wider spread.

Shoots out 6 fire particles per frame for 7 frames (0.23 seconds) before costing ammo again. That's a burst of 42 fire particles per shot.

52 Flare Gun
Latest (34)
1

Single Shot

Explosive Spread

Flame

Explosive Shoots an orange, grenade-type projectile that leaves a trail of fire behind it, damaging enemies. The projectile bursts into flames on collision with an enemy or a wall. It doesn't explode, therefore it won't destroy walls.
53 Energy Screwdriver
Latest (68)
1 22

Single Swing

Enegy Works like the Screwdriver but is much more powerful and has a shorter delay between swings.
54 Hyper Launcher
Latest (24)
2

Explosive Damage*

Big Explosion

Single Shot

Explosive

Shoots an instant big explosion in the direction of fire. Target must be in sight and without anything blocking it. Will explode against walls if they are blocking your target.

Technically it shoots a very fast, invisible grenade that can't be reflected as it appears on the target, deals contact damage and instantly explodes.

55 Laser Cannon
Latest (53)
5 (2-10)x5

Burst

Energy

The Laser cannon is a very powerful weapon that charges up before you shoot. It shoots five deadly laser beams in a very fast burst, in a straight line. Moving the cursor will cause the lasers to spread.

The charging sphere can be used as close-quarter melee that deals 4 damage per hit up to 3 times.

The Laser Brain mutation not only increases the duration and size of each laser by 20% like with every other laser weapon, it also adds 2 more lasers for a total of 7 per burst.

56 Rusty Revolver
Rustyrevolver2
1 3

Single Shot

Bullet Found in the Proto Chest inside the Crown Vault. Has better accuracy than the regular revolver but a slightly longer reload time.
57 Lightning Pistol
Latest (59)
1 Single Shot Energy

7

Fires a lightning rail at a short range that randomly home towards an enemy.
58 Lightning Rifle
Latest (61)
2 Single Shot Energy Similar to the Lightning Pistol except the fired lightning rail is about twice as long and with a longer reload time.
59 Lightning Shotgun
Latest (62)
2 Single Shot Energy Fires a burst of eight lightning rails at a short range, covering a massive area around you.
60 Blood Shotgun
B S
2

Blood

Single Shoot

Burst 

Spread

Bullet

Fires blood explosion that destroy enemy projectiles in a wide spread, close to the player.

Can be used with health when theres no ammo.

61 Blood Pistol
B P
1 1

Single Shot

Blood

Bullet

Shoots a single blood bullet at a very high fire rate. Destroys enemy projectiles but has low range.

Can be used with health when there's no ammo.

62 Pop Gun
Popgun
1 2, 3 from close range

automatic

Bullet

1

A Machinegun that shoots shotgun pellets instead of bullets. It has very high rate of fire but does less damage per shot.
63 Blackhole Generator 7

Single Shot

Explosive Spread

Energy Fires a projectile that turns into a portal after about a second.

The portal sucks in enemies and pickups, collecting pickups that fall into it. Lightning is also rapidly fired out of the portal.

64 Pop Rifle
Poprifle
2 (2, 3 from close range)x3

automatic

Bullet Similar to the Assault Rifle but shoots shotgun pellets instead of bullets. It's automatic, has a higher fire rate than the Assault Rifle and uses less ammo to fire a single burst.
65 Hyper Pop Rifle 4 (2, 3 from close range)x5

automatic

Bullet Acts like a hyper rifle, but fires pop bullets instead of normal ones. Fires 5 pop bullets for the cost of 4.
66 Quadruple Shotgun
Q S
4 (2, 3 from close range)x28

burst

Shell Fires quadruple the normal amount of shells at once.
67 Sword Gun 2 Bolt Fires a spinning blade projectile that bounces around and creates melee swings around it as it moves. The projectile does not damage the player.
68 Auto Grenade Launcher 1

Automatic

Explosive Damage*

Explosive Faster firing grenade launcher that can be fired continuously by holding down the fire button.
69 Oops Gun 1 None Bullet Kills player when fired. Drops rarely from Big Bandit.
70 Morph-O-Ray 1 Morph Energy Turns enemies into sheep.
71 Super Bazooka
Super Bazooka
5 Explosive Damage* Explosive A bazooka that shoots five rockets in a fixed spread.
72 Gattling Bazooka
Latest (31)
1

Explosive Damage*

Automatic

Explosive A fully automatic, faster firing version of the Bazooka.
73 Explosive Morph-O-Ray 1

Explosive Damage*

Morph

Energy Turns enemies into explosive sheep.
74 Triple Pop Gun 2 (2, 3 from close range)x3

automatic

Bullet Fires 3 pop guns at once, acting like the triple machine gun.
75 IDKWID 12 Random Bullet Stands for "I don't know what it does."

Chooses a random weapon and fires that weapon upon use.

76 Plasma Rifle
Latest (55)
2 Automatic Energy The same as Plasma Gun but has higher rate of fire and less accuracy.
77 Plasma Minigun
Latest (56)
2 Automatic Energy

The same as the Plasma Gun but with a very high rate of fire and much less accuracy.

Has recoil and pushes your character back even when you stand still, similar to the Double Minigun.

78 Hyper Slugger
Hyper Slugger
2 Single Shot Shell

Fires a very fast, invisible projectile that deals more damage than regular slugs. Technically it appears on the target, but it can be reflected.

The projectile will deal 28 damage every time it hits an enemy or a prop. Damage is instantly decreased if it hits a wall. It behaves like a regular slug on impact with walls and will bounce off at a regular speed and distance.

79 Super Plasma Cannon
SUPER PLASMA CANNON
24

Explosive Impact

Explosive Impact

Explosive Damage*

Single Shot

Energy

Fires an even bigger plasma blast than the Plasma Cannon. It will deal less damage as it gets smaller. After hitting a wall or an enemy with high HP the main projectile splits into 4 big plasma projectiles that fan out in 4 different directions. The big plasma blasts act the same as Plasma Cannon's projectile and will split into 10 smaller plasma projectiles.

The main projectile and the 4 big projectiles don't create a Plasma Explosion but they will destroy walls before splitting. The small ones act the same as Plasma Gun projectiles. The weapon has more than 8 seconds reload time but can deal massive amounts of damage.

80 Hunter Sniper 2 3x3

Burst

Bullet

-1

Hunter's starting weapon. Shoots 3 very closely packed fast bullets.
81 Super Sword Gun 10 Bolt

15

A sword gun that fires 5 projectiles instead of 1.
82 Mega Laser Pistol 4 Single Shot Energy Fires a much thicker, more powerful laser beam than the laser pistol.
83 Blood Rifle 1 1

Automatic

Blood

Bullet Shoots blood bullets at a rapid pace. Has infinite range, unlike the blood pistol.

Fully automatic.

Blood bullets destroy enemy projectiles.

84 Triple Blood Gun 3 1x3

Automatic

Blood

Bullet Fires 3 blood rifles at once, acting like a triple machine gun.

Fires faster than the blood rifle.

Blood bullets destroy enemy projectiles.

85 Eraser
Eraser
2 (2, 3 from close range)x17

Burst

Shell Fires 17 pellets, each with different speeds, that form a straight line of projectiles. Has more range than the Wave Gun.
86 Super Eraser 10 ((2, 3 from close range)x17)x5

Burst

Shell Fires five eraser lines in a spread similar to the super crossbow.
87 Double Minigun
Double Minigun
2 3x2

Automatic

Burst

Bullet Has wider bullet spread than the Minigun and fires double the number of bullets consuming ammo even faster. Has recoil and pushes your character back even when you stand still.
88 Splinter Pistol
Latest (17)
1

Spread

Bolt Fires a spread of four splinters at a high rate.
89 Director Slugger 1 Single Shoot Shell Projectiles can be re-directed by clicking again after firing.
90 Assault Pistol 2 3x2

Burst

Bullet A faster assault rifle that fires 2 bullets instead of 3.
91 Assault Shotgun 3 ((2, 3 from close range)x7)x3

Burst

Shell Fires 3 shotgun blasts in succession.
92 Beam Shotgun 2

Automatic

Spread

Shell Fires shotgun shells in a wide straight line. Shells have default shell velocity. This weapon is not the eraser.

Fully automatic.

93 Bouncer SMG
Bouncer Smg
1 4

Automatic

Bullet As fast and inaccurate as the SMG, but fires bouncing bullets.
94 Bouncer Shotgun
Bouncer Shotgun
7 4x7

Automatic

Burst

Bullet Fires 7 bouncing bullets in a slightly inaccurate spread.
95 Bouncer Assault Rifle 3 4x3

Automatic

Burst

Bullet

5

Assault rifle that fires bouncy shots.
96 Hyper Bouncer Rifle 6 4x6

Automatic

Burst

Bullet Hyper rifle that fires 6 bouncy shots.

Unlike the regular hyper rifle, you cannot fire a continuous stream of bullets.

97 Bouncer Flak Cannon 10

Impact Spread

Bouncy

Bullet Fire a flak cannon shot that bounces off of walls.

Explodes into bouncy bullets.

98 Morph-O-Pistol 1 Morph Energy Acts like the Morph-O-Ray with a shorter range.
99 Super Flak Cannon
Latest (5)
8

Impact Spread

Bouncy

Shell

Fires a huge flak ball that splits into five smaller ones in a star shape around it. Each of the smaller ones split into 16 pellets in a circular radius covering a massive area. Uses a lot of ammo.

The main projectile behaves the same as with the Flak Cannon, dealing more damage up close. The smaller flak projectiles and pellets deal more damage right after splitting.

100 Sledgehammer
Latest (4)
- Single Swing Melee Has the same range and swing size as the Wrench. It's slower but does more damage per swing. Same swing delay as the Shovel.
101 Lightning SMG
Latest (60)
1

Automatic

Lighting

Energy Fires a lightning rail at the same range as the Lightning Pistol except it is fully automatic and has more fire rate.
102 Frost Pistol 2 5

Single Shot

Freeze

Bullet Freezes enemies on hit. Fires slower than the revolver but is slightly more powerful. A frozen ennemy will take damage over time.
103 Frost Machinegun 2 5

Automatic

Freeze

Bullet Freezes enemies on hit. Fires slower than the machine gun but is slightly more powerful. A frozen ennemy will take damage over time.
104 Heavy Revolver
Heavy Revolver
2

Single Shot

Heavy

Bullet

8

Stronger version of the Revolver. Uses 2 ammo per shot and fires a heavy bullet that does more damage than regular bullet projectiles. It also has slightly less reload time than the regular revolver.
105 Heavy Machinegun
Heavy Machinegun
2

Automatic

Heavy

Bullet

16

Stronger version of the Machinegun. Same accuracy and fire rate, but uses more ammo per shot and fires heavy bullets that do more damage than regular bullet projectiles.
106 Heavy Assault Rifle
Heavy Assault Rifle
6

Single Burst

Heavy

Bullet Stronger version of the Assault Rifle. Same accuracy, but uses more ammo per shot and fires heavy bullets that do more damage than regular bullet projectiles. Has less reload time than the regular Assault Rifle.
107 Shortgun 1 Spread Shell

1

Acts like a sawed-off shotgun but fires less shells and has better accuracy.
108 Dead Glove 1 16

Single Dash

Explosive Instantly charges the player forward on use, firing melee arcs in front of them. The player won't be hurt by contact-damaging ennemies while charging. By moving in the opposite direction of the shot, the player won't charge.
109 Blood Glove 2 Charge  Explosive A dead glove that creates blood explosions on impact with props and enemies.
110 Mini Flame Cannon 2

Single Shot

Explosive Impact

Flame

Explosive Fires a small flame cannon shot that destroys walls.
111 Flame Cannon
Latest (35)
5

Single Shot

Explosive Impact

Flame

Explosive

Fires a slow moving, spinning projectile that spews out two streams of red fire burning anything in its path. The projectile travels a short distance and after hitting a wall it bursts into flames, destroying nearby terrain.

When the projectile hits an enemy it stops in front of it, dealing 16 impact damage per hit animation and continuous fire damage until the enemy dies or the projectile expires. It will continue to move forward as it kills enemies.

112 Infinity Revolver 0 3

Single Shot

Bullet

Revolver that uses no ammunition.

Will not work if the ammo is at zero, but won't consume ammo otherwise. 

113 Infinity Machinegun 0 3

Automatic

Bullet

Machine gun that uses no ammunition.

Will not work if the ammo is at zero, but won't consume ammo otherwise. 

114 Ultra Revolver
Latest (71)

2

rads: 4

18

Automatic

Bullet/Rads Fires a single bullet projectile each shot. The bullet is green, travels faster and does six times more damage than a regular bullet. The weapon also has less reload time than the regular Revolver.
115 Ultra Shotgun
Latest (72)

3

rads:14

Shell/Rads Shoots a random spread of 9 green pellet projectiles which do three times more damage than regular pellets and bounce much further without any mutations. As with all shell weapons, it deals more damage when fired at close range. This weapon also has less reload time and more range than the regular Shotgun.
116 Ultra Crossbow
Latest (73)

2

rads:12

Bolt/Rads Fires a single bolt that can destroy up to 3 wall tiles in its path, meaning it can kill enemies behind thin walls. Has a higher rate of fire than the regular crossbow, does over twice as much damage, and can pierce through more enemies.
117 Ultra Laser Pistol
Latest (75)

3

rads:15

Energy/Rads Shoots five laser beams in a fixed spread. Has a slightly faster reload time than the regular Laser Pistol.Deals more damage than in the retail game.
118 Ultra Shovel
Latest (76)

-

rads:14

Melee/Rads

Creates three crescent swing visuals in an arc dealing damage over a wide area. All three projectiles reach the same distance measured from the character's center. Has a much higher swing speed than the regular Shovel.

This weapon always does 30 damage each swing. Stacking the swing projectiles with the Eagle Eyes mutation will not cause their damage to stack, as enemies can't be damaged by melee weapons while in hit animation.

119 Auto Flak Cannon 2 Shell A faster firing fully automatic flak cannon.
120 Ultra Lightning Rifle

3

rads:19

Energy/Rads Works like the lighnting rifle, but the lightning trail is much longer and the damage is increased, 
121 Ultra Flamethrower

1

rads:7

Explosive/Rads Shoots green flames that do great damage.
122 Flare Shotgun 3 Explosive Fires 4 flares at once in a spread.
123 Frost Glove 2 Explosive

7

A dead glove that freezes enemies on impact if they were not killed first. A frozen enemy will take damage over time.
124 Lightning Hammer
Latest (66)
- 7+(7-14)

Single Swing

Melee

Faster than a Sledgehammer. Creates a lightning rail on impact with each enemy. The lightning homes slightly to nearest targets. On top of that the weapon does regular melee damage. The lightning rails are affected by Laser Brain but the melee swing isn't.

Upon taking the melee hit an enemy immediately takes 14 damage (7 from the melee swing and 7 from lightning). The lightning then continues to hit one more time. Basically the melee hit can do max 7 + 14 from lightning. Enemies that are near take the regular 7-14 damage from lightning rails.

125 Lightning Shovel - Melee Acts like the shovel, but leaves lighning trails.
126 Energy Jackhammer 1 22x14

Burst

Automatic

Energy Works like the jackhammer, but fires energy screwdriver projectiles.
127 Energy Sword Gun 4 Energy Fires a rotating sword projectile that creates energy sword melee swings as it moves.
128 Super Energy Sword Gun 18 Energy

22

Fires 5 energy sword gun projectiles at once.
129 Toxic Thrower 1 Explosive Acts like a flamethrower, but throws toxic fumes instead.
130 Toxic Dragon 1 Explosive Fires more toxic fumes than the toxic thrower.

Very effective against bosses, especially Cheshire Cat.

131 Heavy Hyper Rifle 10 Bullet A hyper rifle that fires heavy bullets instead of normal ones.
132 Hyper Blood Launcher 2 Explosive Fires blood launcher shots that instantly travel and explode.
133 Auto Splinter Gun 1 Bolt

7

Faster version of the splinter gun.

Fully automatic.

134 Double Machinegun 2 3x2

Automatic

Burst

Bullet Fires two bullets at once. If the target is too far, it will not be damaged due to the spread of the weapon.
135 Lollipop - Melee

Melee weapon with very high damage and low swing rate.

Has a wider swing than any of the vanilla melee weapons.

136 Smart Gun
Smart gun
1 Bullet A machinegun that automatically targets the enemy closest to the cursor. Shoots as fast as an SMG.

The Smart Gun works well with the Recycle Gland mutation, due to its auto-aiming.

137 Smart Minigun 1 Bullet A minigun that automatically targets enemies.
138 Mega Laser Rifle 4 Energy Fires wider and more powerful shots than the laser rifle. Fully automatic.
139 Splinter Crossbow 2 Bolt Fires a splinter gun and crossbow shot at the same time.
140 Hyper Plasma Cannon 10 Energy Fires plasma cannon shots that instantly travels and explodes.
141 Bullet Shotgun 6 Bullet Uses and fires bullets instead of shells.
142 Blood Bullet Shotgun 5 Bullet Fires blood bullets like a shotgun.
143 Line Grenade 4 Explosive Creates a line of explosions in the direction of the cursor.
144 Hyper Lightning Launcher 10 Energy Fires a lightning cannon projectile which instantly travels and explodes.  
145 Line Of Fire 3 Explosive Creates a line of fire in the direction of the cursor.
146 Line Of Toxic 2 Explosive Creates a line of toxic fumes in the direction of the cursor.
147 Frost Shotgun 10 Bullet Like the bullet shotgun, but fires frost bullets. A frozen ennemy will take damage over time.
148 Pistole 2 Shell Fires two times upon using. Fires shells.
149 Hyper Assault Shotgun 5 Shell Works like the assault shotgun, but if clicked fast enough, can fire a continuous stream of shotgun shells in a normal spread.
150 Hyper Assault Slugger 5 Shell Works like the assault slugger, but if clicked fast enough, can fire a continuous stream of slugger shells.
151 Infinity Shotgun 0 Shell

A shotgun which requires no ammunition.

Will not work if the ammo is at zero, but won't consume ammo otherwise. 

152 Infinity Crossbow 0 Bolt

A crossbow which requires no ammunition.

Will not work if the ammo is at zero, but won't consume ammo otherwise. 

153 Incinerator
Incinerator
2 Bullet Shoots a fixed spread of three Flame Pellets. The middle projectile travels directly to the cursor with the other two firing streams at equal angles apart from the cursor. Similar to the Triple Machinegun but the streams are less accurate. Has the same fire rate as the Pop Gun.
154 Flame Pop Gun 1 Bullet A pop gun with fiery shells.
155 Mini Incinerator 2 Bullet An incinerator that fires only 2 bullets at once.
156 Flame Shotgun
Flame Shotgun1
1 Shell Random spread of Flame Pellets using one shell per shot.
157 Double Flame Shotgun
Double Flame Shotgun1
2 Shell Same as the Flame Shotgun but it fires more than double the amount of projectiles.
158 Auto Flame Shotgun
Auto Flame Shotgun3
1 Shell Same as Flame Shotgun, but faster and automatic, with fewer projectiles per shot. Has a smaller spread than the Flame Shotgun.
159 Quadruple Flame Shotgun 4 Shell

8

Fires quadruple amount of Flame pellets per shots.
160 Flame Eraser 2 Shell

8

Same as eraser, but fires flame pellets.
161 Super Flame Eraser 10 Shell Same as super eraser, but fire flame pellets.
162 Mega Incinerator 4 Bullet Fires four bullets per shot. Same as the incinerator in all other regards.
163 Quadruple Pop Gun 4 Bullet Works identical to a pop gun, but fires four projectiles in a spread at once.
164 Line Of Blood 4 Explosive Creates a line of blood explosions in the direction of the cursor.
165 Explosive Bow 1 Bolt Fires a bolt which explodes upon impact with enemies/walls.
166 Slash Shotgun 2 Shell Fires a projectiles which releases a line of shells in a melee slash foemation.
167 Spiral Slash Shotgun 4 Shell Fires a lprojectile which releases a line of shells in a circle around it.
168 Slash Eraser 10 Shell Fires a projectile which releases 7 eraser shell lines in a slash shape before it. 
169 Super Spiral Slash Shotgun 11 Shell Fires a projectile which releases a line of shells in a circle around it three times in a row.
170 Director Shotgun 1 Shell Same as the shotgun, but the projectiles can be redirected by clicking again after firing.
171 Double Director Shotgun 2 Shell Same as the double shotgun, but the projectiles can be redirected by clicking again after firing.
172 Quadruple Director Shotgun 4 Shell Same as the quadruple shotgun, but the projectiles can be redirected by clicking again after firing.
173 Director Rifle 3 Bullet Same as the assault rifle, but the projectiles can be redirected by clicking again after firing.
174 Flame Director Shotgun 1 Shell Same as the flame shotgun, but the projectiles can be redirected by clicking again after firing.
175 Double Flame Director Shotgun 2 Shell Same as the double flame shotgun, but the projectiles can be redirected by clicking again after firing.
176 Quadruple Flame Director Shotgun 4 Shell Same as the quadruple flame shotgun, but the projectiles can be redirected by clicking again after firing.
177 Timethrower 1 Explosive

-1

Releases a stream of blue fire. Speeds up the game while used.
178 Heavy Assault Pistol 4 Bullet Same as the assault pistol, but fires heavy bullets.
179 Auto Flare Gun 1 Explosive A fully automatic Flare gun.
180 Auto Flare Shotgun 5 Explosive A fully automatic flare shotgun.
181 Car Thrower 2 Explosive Throws exploding cars.
182 Director Eraser 2 Shell Same as the eraser, but the projectiles can be redirected by clicking again after firing.
183 Flame Director Eraser 2 Shell Same as the director eraser, but with fiery shells.
184 Seeker Pistol
Seeker Pistol
1 Bolt Fires two Seekers in a wide arc and random spread.
185 Seeker Shotgun
Seeker Shotgun
3 Bolt Fires six Seekers in a random spread and a much wider arc than the Seeker Pistol.
186 Auto Seeker Pistol 1 Bolt Faster version of the seeker pistol.

Fully automatic.

187 Assault Seeker Shotgun 9 Bolt Fires 3 consecutive seeker shotgun shots.
188 Grenade Pistol 1 Explosive Fires 2 small grenades in rapid succession.
189 Splinter Seeker 2 Bolt Fires a seeker pistol and splinter pistol shot at the same time.
190 Seeker Crossbow 2 Bolt Fires a seeker pistol and crossbow shot at the same time.
191 Super Auto Crossbow 5 Bolt A faster version of the super crossbow.

Fully automatic.

192 Time Bomb 1 Explosive Fires a grenade that leaves a blue smoke trail and creates an IDPD grenade explosion.
193 Ultra Blade Gun

28

rads:40

Bolt/Rads Fires a single blade that starts splitting, with each new blade splitting aswell, covering a large area.
194 Kraken Gun 2 5 per tentacle

4 per blood explosion

Explosive Fires a tentacle that deals rapid damage and pulls enemies towards the player. Creates a blood explosion around the player when dealing damage.
195 Big Kraken Gun 3 6 per tentacle(6x3)

4 blood epxlosion

Explosive Same as the kraken gun, but fires 3 tentacles instead of 1.
196 Kraken Cannon 6 10+random(4) per tentacle (x6)

4 per blood explosion

Explosive Same as the kraken gun, but fires 6 tentacles instead of 1.
197 Double Super Plasma Cannon 48 Energy Shoots two super plasma cannon projectiles per shot.
198 Morph Hammer 2 Energy Works like the morph weapons, but does it in a melee swing.
199 Ultra Seeker Pistol

2

rads:22

Bolt/Rads Fires 3 seeker projectiles that move faster than usual and can make sharper turns while finding a target.
200 Panda Stick - Melee

Fast, but low damage.

Panda's starting weapon. 

201 Superhot Pistol 3 Bullet

Works like the heavy revolver, but if the player is not moving, the game speed will be gradually decreased. Moving again will cause a burst of high speed before returning to normal. The fire rate is NOT decreased while not moving, resulting in very high fire rate when standing still.

202 Superhot Assault Rifle 8 Bullet Same as the superhot pistol, but fires three shots.
203 Flame Wave Gun 3 Shell

14

Works as a wave gun, but shoots flame pellets.
204 Splinter Seeker Crossbow 3 Bolt Fires splinters, seeker shots and bolts per shot.
205 Plasma Shotgun 5 Energy Fires 3 plasma balls in a random spread.
206 Small Missile Launcher 2 Explosive Fires two homing rockets.
207 Missile Launcher 4 Explosive Fires six homing missiles.
208 Fast Plasma Shotgun 5 Energy Fires five mini plasma projectiles in a random spread.
209 Fast Plasma Minigun 1 Energy

Fires mini plasma balls which deal less damage.

Fires faster than the nornal PM.

210 Big Missile Launcher 12 Explosive Works like the Missile Launcher, but fires three times in a row.
211 Fast Plasma Rifle 1 Energy Works like a faster plasma rifle, but shoots mini plasma projectiles.
212 Super Ion Cannon 8 Energy Works like the ion cannon, but summons more plasma explosions and the damage is higher. 
213 Super Nuke Launcher 9 Explosive Fires three nukes in an assault rifle fashion.
214 Viking Great Axe - Melee

Deals massive damage, has larger swing than all vanilla weapons.

Can be found on loop while playing as Viking.

215 Viking Axe - Melee

Moderate damage, low swing speed.

Viking starting weapon.

216 Grenade Shotgun
Grenade shotgun
1 Explosive Fires a random spread of 4 mini grenades that have a short timer.
217 Auto Grenade Shotgun
Auto Grenade shotgun
1 Explosive Automatic version of the Grenade Shotgun that fires a spread of 3 mini grenades.
218 Grenade Rifle
Grenade rifle
1 Explosive Fires bursts of 3 mini grenades in a straight line further than the grenade launcher; high rate of fire.
219 Hyper Grenade Rifle 3 Explosive Like the grenade rifle, but if fired fast enough, can create a continuous stream of grenades.
220 Ghetto Blaster 2 Energy Fires a melee swing projectile, which destroyes projectiles. 
221 Doom Launcher 2 Explosive Fires a grenade, which, after a delay, splits into three tiny grenades that move at fast speed towards the enemies.
222 Bullet Sword 5 Bullet Works like both a melee weapon and an assault rifle.
223 Laser Sword 3 Energy Works like both a melee weapon and a laser pistol.
224 Golden Car Thrower 2 Explosive

Fire golden exploding cars.

Your character starts with 18 Explosive type ammo.

225 Golden Plasma Gun
Golden Plasmagun
2 Energy

Has better accuracy and faster projectiles than the regular Plasma Gun.

Your character starts with 30 Energy type ammo.

226 Golden Slugger
Golden Slugger
1 Shell

Has a faster rate of fire than the regular Slugger. As with all shell weapons, it deals more damage up close.

Your character starts with 24 Shell type ammo.

227 Golden Assault Rifle
Golden Assault Rifle
3 Bullet

Has a faster rate of fire than the regular Assault Rifle.

Your character starts with the standard 96 Bullet type ammo.

228 Golden Splinter Gun
Golden Splinter Gun
1 Bolt

Shoots out one more splinter than the regular Splinter Gun.

Your character starts with 21 Bolt type ammo.

229 Golden Bazooka
Golden Bazooka
1 Explosive

Fires golden missiles. Has a faster rate of fire than the regular Bazooka.

Your character starts with 18 Explosive type ammo.

230 Golden Screwdriver
Golden Screwdriver
0 Melee

19

Has a much shorter delay between swings than the regular Screwdriver.

Your character starts with no ammo.

231 Guitar
Guitar
0 Melee Fish

's guitar which can serve as a melee weapon. Swings almost as fast as the Chicken Sword and deals more damage than a Sledgehammer. Makes guitar noises when you hit enemies with it.

Found on Loop 1-1 when playing as Fish.

232 Heavy Crossbow
Heavy crossbow
2 50-100

Single Shot

Bolt A crossbow that uses two ammo to fire a high damage, slower bolt. Has very high penetration (targets under 25HP). Takes more time to reload. If the target is big enough, the heavy bolt will hit twice, dealing 100 damage.
233 Blade Gun 2 Bolt

Fires fast moving blades that ricochet of walls.

Does not hurt the player.

234 Heavy Auto Crossbow
Heavy auto crossbow
2 50-100

Automatic

Bolt An automatic Heavy Crossbow with an increased rate of fire and decreased accuracy. Slower than the regular Auto Crossbow.
235 Heavy Super Crossbow 10 (50-100)x5

Single Shot

Bolt Fires five heavy bolts in a spread.
236 Super Heavy Auto Crossbow 10 (50-100)x5

Automatic

Bolt Same as Heavy Super Crossbow, but automatic.

Consumes ammo at a ridiculous rate.

237 Spiral Slash Director Shotgun 4 Shell Same as the spiral slash shotgun, but the projectiles can be redirected by clicking again after firing.
238 Split Blade Gun 2 Bolt
239 Rocket Glove 2 Explosive Propells the player towards the cursor when used.
240 Swarm gun 1 Bolt

11

Fires a small swarm of mini seeker projectiles that hit a single enemy multiple times, dealing 1 damage each.

Has a very high fire rate, so can create clouds of projectiles if clicked fast enough.

Very effective in open areas, much less in narrow corridors.

241 Infinity Slugger 0 Shell A slugger that does not require ammunition.
242 Infinity Laser Pistol 0 Energy A laser pistol that does not require ammunition.
243 Swarm Shotgun 4 Bolt
244 Ultra Mega Laser Pistol

12

rads:26

Energy/Rads Same as the ultra laser pistol, but the lasers are wider and do more damage.
245 Lightning Minigun 2 Energy Fires lightning trails. Fully automatic. Really fast.
246 Super Split Blade gun 8 Bolt
247 Bomb Launcher 2 Explosive Fires a grenade which explodes in a wide + shape. 
248 Ultra Pop Gun

1

rads:2

Bullet/Rads Acts like a Pop Gun but fires Ultra Shotgun pellets instead.
249 Heavy Slugger
Heavy Slugger
2 Shell Stronger version of the Slugger. Fires one heavy slug using two ammo per shot. It has half the range of a Slugger, but does more than double damage and has less reload time.
250 Auto Explosive Bow 1 Bolt Same as explosive bow, but fully automatic.
251 Yoyo gun 2 Bolt
252 Super Yoyo Gun 10 Bolt
253 Shank Gun 2 Bolt Fires a single fast moving projectile which constantly creates screwdriver - like melee swings.
254 Super Shank Gun 10 Bolt Fires 5 Shank Gun projectiles.
255 Energy Shank Gun 4 Energy Acts like a Shank Gun, but with Energy Screwdriver Swings.
256 Super Energy Shank Gun 17 Energy Fires 5 Energy Shank Gun projectiles.
257 Lightning Crossbow
Lightning Crossbow
2 Bolt Fires a bolt which creates lightning trails upon impact with an enemy/wall.
258 Shotgun Rifle 1/3 Bullet/Shell Alternates each shot between a shotgun with more shells and an assault rifle with more bullets.
259 Bullet Pop Gun 1/1 Bullet
260 Hyper Heavy Slugger 4 Shell Same as the hyper slugger, but fires heavy shells.
261 Hyper Machinegun 4 Bullet Fires powerful bullets that instantly reach their target.
262 Spiral Yoyo Gun 12 Bolt
263 Electric Guitar - Melee Better version of the guitar that deals more damage and leaves lightning trails after hitting an enemy. Found on loop 2 while playing as Fish.
264 Broken Ster Gun 40 Explosive

-1

Shoots splitting nukes that follow the cursor and fire lasers. Reference to STAR_'s video "Nuclear Throne got broken".
265 Heavy Minigun 2 Bullet Same as the minigun, but fires heavy bullets.
266 Double Heavy Minigun 4 Bullet Same as the double minigun, but fires heavy bullets.
267 Fat Revolver 4 Bullet Fires slow moving penetrating high damage bullets.
268 Fat Machinegun 4 Bullet Fires slow moving penetrating high damage bullets. Fully automatic. 
269 Bouncer Laser Pistol 1 Energy Fires a laser which ricochet from walls.
270 Bouncer Laser Rifle 1 Energy Fires lasers that ricochet from walls. Fully automatic and has a higher fire rate than Bouncer Laser Pistol.
271 Fat SMG 4 Bullet Fires slow moving penetrating high damage bullets. Fully automatic. Higher firing speed and the spread is bigger than that of the fat machinegun.
272 Ghost Blade - Melee Powerful sword with much more range than other melee weapons.
273 Gyro Blaster 30 Bullet Fires a projectile that moves around the level, ricocheting from walls and constantly shooting around it.
274 Infuser 1 Bolt Fires a crossbow bolt that creates a blood explosion on target.
275 Ghost Shovel - Melee Acts like a Ghost Blade, but in a shovel pattern.
276 Golden Flamethrower 1 Explosive
277 Golden Sledgehammer - Melee
278 Golden Shovel - Melee
279 Golden Explosive Bow 1 Explosive
280 Golden Assault Pistol 2 Bullet
281 Golden Shortgun 1 Shell
282 Golden Bullet Shotgun 6 Bullet
283 Golden Pistole 2 Shell
284 Golden Pop Gun 1 Bullet Has more range and faster projectiles than the Pop Gun.
285 Golden Pop Rifle 2 Bullet Has a much higher fire rate than the Pop Rifle, and the projectiles move faster and have more range.
286 Golden Glove 1 Explosive
287 Golden Flare Gun 1 Explosive
288 Golden Smg 1 Bullet
289 Ultra Slugger

2

rads:24

Shell/Rads
290 Golden Bouncer SMG 1 Bullet
291 Energy Glove 4 Energy
292 Seeker Cannon 14 Bolt
293 Super Director Slugger 5 Shell Works like the super slugger, but the projectiles can be redirected by clicking again after firing.
294 Charge Shotgun

2

charge: up to 7

Shell A shotgun which, if the fire button is held, can be charged. When fully charged, releases much more shells than normal shotgun.
295 Charge Laser

2

Charge: up to 5

Energy A laser pistol which can be charged. When fully charged, the laser is wider and does more damage.
296 Charge Flak Cannon

3

charge: up to 8

Shell A flak cannon which can be charged. When fully charged, one shot releases much more shells.
297 Ultra Flak Cannon

3

rads: 27

Shell/rads
298 Golden Oops Gun 1 Bullet Crashes game on pickup
299 Ultra Wave Gun

3

rads: 26

Shell/rads
300 Laser Wave Gun 12Energy Energy
301 Ultra Glove

1

rads: 18

Explosive/rads
302 Ultra Splinter Gun

1

rads: 16

Bolt/rads
303 Ultra Super Crossbow
U S C

20

rads: 40

Bolt/rads Like Ultra Crossbow, but fires five bolts in a spread similar to the Super Crossbow.
304 Ultra Infuser
U I 2

1

rads: 15

Bolt/rads After hitting an enemy, the projectile shot spawns rads and creates closely packed blood explosions much like Melting with the Throne Butt mutation.
305 Snow Blower
S B
1 Explosive Shoots a stream of fire which freezes enemies and deals more damage than the normal flamethrower. A frozen ennemy will take damage over time.
306 Bullet Disperse Gun
B D G
4 Bullet Fires a projectile which rapidly shoots bullets from both its sides.
307 Frost Flare Gun
F F G
1 Explosive Fires frost flares which freezes enemies and do more damage then normal flares. A frozen ennemy will take damage over time.
308 Bullet Disperse Machinegun
B D M
8 Bullet

Rapidly shoots bullet disperse projectiles.

Fully automatic. 

309 Pop Disperse Gun
P D G
2 Shell Fires a projectile which shoots pop rounds from both its sides.
310 Laser Disperse Gun
L D G
2 Energy Fires a single projectile which constantly shoots lasers from both its sides. 
311 Potato Cannon 1 Energy
312 Rogue Rifle Bullet
313 Hyper Infuser Bolt
314 Charge Splinter Gun Bolt
315 Money Gun Bullet
316 Hunter Heavy Sniper Bullet
317 Auto Toxic Bow Bolt
318 Super Toxic Bow Bolt

7

319 Toxic Ion Cannon
320 Disperse Bazooka Explosive Fires a slow moving rocket that builds up speed as it travels; rapidly shooting more rockets out of its sides as it does so. Each rocket explodes on impact with walls/enemies, creating a big explosion surrounded by three small ones.
321 Lightning Screwdriver
322 Snow Dragon
323 Thundercrack
324 Ice Cannon
325 Frost Flak Cannon
326 Toxic Cannon
327 Blood Cannon
328 Black Sword -
329 Dark Sword -
330 Doom Pistol Explosive

4

331 Doom Rifle Explosive
332 Energy Shovel Energy
333 Hyper Gatling Bazooka Explosive
Extremely fast rocket fire
334 Ion Bomb Explosive
335 Frost SMG 2 6 Bullet

6

Acts like a regular SMG but shoots freezing bullets. A frozen ennemy will take damage over time.
336 Frost Assault Rifle Bullet
337 Mini Lightning Pistol Energy
338 Kraken Pistol Explosive
339 Frost Hammer -
340 Trident -
341 Ultra Kraken Cannon Explosive/Rads
342 Kraken Ion Cannon
343 Dimension Generator Explosive
344 Electro Gun 1 1.5 Energy

7

Fires an energy projectile similar to plasma, but which deals much less damage. When several projectiles are fired, this will cause lightning between them. This weapon is very useful against large groups of ennemies.
345 Electro Rifle 1 1.5 Energy

9

Acts like an Electro Gun but is faster and automatic.
346 Auto Bullet Shotgun Bullet
347 Triple Electro Gun Energy
348 Frog Pistol Bullet
349 Golden Frog Pistol Bullet

-1

350 Hyper Glove
351 Bullet Disperse Disperse Gun Bullet Fires a projectile which rapidly shoots bullets from both its sides, which also shoot bullets from their sides.
352 Elemental Gun

*Golden Weapon system changesEdit

Unlike in normal Nuclear Throne, where characters can only carry their normal starting weapon and a golden weapon at a time, in Nuclear Throne Ultra, prior to update 18.0, all characters have a menu with all golden weapons in it, which need to be unlocked.

In addition, golden weapons are now unlocked by being picked up as opposed to taking it through a portal.