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List of enemies including Bosses, sorted by the area in which they make their first appearance.

As you progress the game's difficulty increases. Difficulty is the number of portals you entered; it determines the amount of enemies spawning in the area and which weapons start to drop from Weapon Chests and enemies. Entering a Crown Vault or the Sewers Secret Area counts as entering a portal and increases the difficulty by one each time you exit them, so you get better weapons sooner but there are more enemies.

HP of Bosses and other Enemies changes depending on loops/amount of players. Each loop increases the HP of all enemies by 5%. HP of Bosses first increases by 33%, then by 5%. Each additional player increases the HP of Bosses by 50%.

The Drops on death column contains the guaranteed number of Rads (Radiation) that each enemy drops when it dies. It also contains the max number of other things that can drop from each enemy. Most enemies have a chance to drop a Pickup (Mini Ammo Chest or Mini Medkit), some can drop two at once. There are also a few enemies that can rarely drop a weapon. However taking the Crown of Guns gives all enemies atleast an 8% chance to drop a weapon.

Progression AreasEdit

DesertEdit

Enemy Description Damage type and amount Hit Points Drops on death
Bandit idle
Bandit
  • Very common enemy, can be found in almost every area.
  • Shoots one bullet at a time.
  • Shoots at the player more often when more Bandits are on screen.

Projectile: 3 Damage

HP: 4

Rads: 2

1 Pickup

Maggot walk
Maggot

  • Has only two HP.
  • Will wander in a random pattern.

Touch: 1 Damage

HP: 2 Rads: 1

Bigmaggot walk
Giant Maggot

  • Can burrow, resurfaces near player a second later.
  • Spawns 6 maggots on death.
  • It spawns in larger numbers on tainted, muddy sand.

Touch: 1 Damage

HP: 22

Rads: 10

1 Pickup

1 Weapon

Spawner idle
Maggots Nest

  • Does nothing by itself.
  • Spawns 6 maggots when destroyed or when a player stands too close.
None HP: 12

Rads: 5

1 Pickup

1 Weapon

Scorpion idle
Scorpion

  • Fires a spread of venom projectiles.
  • Deals high damage on contact.

Projectile: 2 Damage

Touch: 5 Damage

HP: 15

Rads: 10

1 Pickup

Goldscorpion idle
Golden Scorpion

  • Very low spawn rate.
  • Fires even more venom than the normal scorpion.
  • Has two projectile patterns, shooting fast in a straight line, and slow but more spread out.
  • Fires venom around itself when it dies.

Projectile: 2 Damage

Touch: 5 Damage

HP: 40

Rads: 30

1 Pickup

thumb|centre|link=File:Bigbandit_idle.gif Big Bandit

  • Boss of the Desert area.
  • Fires a barrage of bullets.
  • Charges to the player's location if they break line of sight, destroying walls in its path.
  • The amount of Big Bandit increses every loop.

Projectile: 3 Damage

Charge: 10 Damage

HP: 100

Rads: 30

2 Pickups

SewersEdit

Enemy Description Damage type and amount Hit Points Drops on death

Rat idle
Rat

  • Chases the player, dealing damage when it runs into them.
  • Very common in the sewers.
  • Doesn't drop ammo or health.
Touch: 2 Damage HP: 7

Rads: 4

Fastrat idle new
Small Green Rat

  • Spawned by Big Green Rat.
  • Behavior is identical to Rat.
  • Does not drop rads on death.
  • Does drop ammo and health.
  • Degenerates and dies after 30 seconds.
Touch: 2 Damage HP: 4

Rads: 0

1 Pickup

Ratking idle
Big Green Rat

  • Regularly spawns batches of Small Green Rats.
  • When out of rats to spawn (after 4 waves), it will charge at the player if in proximity, breaking walls in its path.
  • Charge will end in an explosion, destroying itself and releasing a final batch of Small Green Rats.
Charge: 4 Damage

HP: 35

Rads: 20

1 Pickup

1 Weapon

SprExploderWalk strip1
Ballguy

  • Explodes when killed or when it comes into contact with the player, firing 8 green projectiles around its location of death.
  • Actively chases down the player.
  • Transforms into a dangerous Toxic Ballguy when it touches toxic gas.

Projectile: 2 Damage

HP: 5

Rads: 5

1 Pickup

SprSuperFrogWalk strip1
Toxic Ballguy

  • The elite version of the Ballguy.
  • Shoots green projectiles continuously while running around.
  • Loves toxic gas, heals itself with it.
  • Explodes into 20 green projectiles and releases a toxic cloud, when killed or when it comes into contact with the player.
  • Unlike the regular Ballguy, it breaks walls near it's locaton of death.

Projectile: 2 Damage

Toxin: 3 Damage

HP: 21

Rads: 8

1 Pickup

Gator idle new
Alligator

  • Uses a Shotgun that shoots 6 red pellets.
  • Tries to shoot at the player from behind cover.
  • Spawns more often on the glowing ground.
Pellets: 1 Damage HP: 12

Rads: 8

1 Pickup

Assassin idle
Assassin

  • Plays dead.
  • Very quick and dangerous.
  • Highly erratic movement pattern makes it difficult to kill.
  • Attacks the player with a far reaching melee weapon that can also reflect your projectiles
  • Reflected projectiles hurt other enemies, but not the player.
  • Plays a short animation right before its melee slash.
  • Does not deal damage on physical contact with player.
Melee Attack**: 5 Damage

HP: 7

Rads: 8

1 Pickup

Sewer Fish
  • Post Loop Boss for the Sewers.
  • Appear with another Sewer Fish, the amount of Sewer Fish increase every loop.
  • Destroys the tiles.
  • Attacks by sucking the player towards itself and doing massive contact damage.

ScrapyardEdit

Enemy Description Damage type and amount Hit Points Drops on death

Raven idle
Raven

  • Can fly over ground and walls, usually towards player's position.
  • Shoots 3 projectiles in bursts.
Projectile: 3 Damage HP: 10

Rads: 4

1 Pickup

Thief
  • Moves at high speed.
  • Can steal ammo and even weapons.
  • Can go invisible.
  • Ocassionally shoots a bullet.
Projectile Damage: 3 Damage [?]

Weapon: He only drops the weapon he stole from you.

[Needs more info]

Sniper idle
Sniper

  • Doesn't move a lot.
  • Will slowly move away if the player is too close.
  • Aims at the player with a sniper rifle and shoots a fast-moving spread of 3 bullets towards them.
  • A sound plays when he starts aiming and you can see the aiming laser.
  • Explodes upon death.

Projectile: 3 Damage

Death: Explosive Damage*

HP: 6

Rads: 8

1 Pickup

Firesal idle
Fire Salamander
  • After a short delay blows a stream of fire in an arc.
  • They spawn in larger numbers on grassy areas.

Fire: 1 Damage per hit

Touch: 1 Damage

HP: 25

Rads: 12

1 Pickup

1 Weapon

Big Assassin
  • Post Loop boss for Scrapyard, appears on level 3-1.
  • Move at really high speed.
  • Makes a very powerful attack with his Dark Sword.
  • Spawn at the start of the level.
  • Reflects projectiles with his sword.

Melee Damage: 6 Damage per swing.

[Need more info]

Rads: [?] rads.

2 Pickups

thumb|centre|link=File:Bigdog_idle2.gifBig Dog

  • Boss of the Scrapyard area.
  • Can spin around, shooting slow-moving bullets in a spiral fashion.
  • Shoots a volley of 3 homing missiles that explode.
  • Has three times the amount of health Big Bandit does.
  • Makes 3 tiny explosions and a giant one on death.

Projectile: 3 Damage

Death: Explosive Damage*

HP: 300

Rads: 90

1 Pickup

2 Weapons

Crystal CavesEdit

Enemy Description Damage type and amount Hit Points Drops on death

Spider idle new2
Crystal Spider

  • Similar to the Rat.
  • Has more than double the HP of Rats.
  • Is much faster than a Rat.
Touch: 3 Damage HP: 18

Rads: 9

1 Pickup

1 Weapon

Lasercrystal idle
Laser Crystal

  • Charges up and shoots 4 laser beams in a burst at the player.
  • Each laser does 1 damage per hit animation, up to 2 damage.
  • Long range.
  • Turns red when charging and firing.
  • Shows the direction it shoots by painting a target on the wall and with a trail of red particles.
  • Does not actively pursue the player; moves randomly.
  • Instant death when touched.

Laser: 1 Damage per hit x 4

Touch: 20 Damage

HP: 45

Rads: 22

1 Pickup

1 Weapon

Lightning Crystal idle
Lightning Crystal

  • Extremely low spawn rate.
  • Constantly emits red lightning.
  • Turns red when charging.
  • Shoots red lightning rails at the player when they get too close.
  • Each lightning rail does 2 damage per hit animation, up to 4 damage.
  • Currently lightning rails don't stack, which means even if you get hit with multiple lightning rails at the same time, you will only take 2-4 damage.
  • Moves somwhat randomly, but faster and more aggressively than the Laser Crystals.
  • Instant death when touched.

Lightning: 2 Damage per hit

Touch: 20 Damage

HP: 45

Rads: 25

Fire Bat
  • Fires Mini Flame Cannon-like fireballs
  • Deals contact damage
[?] [?] [?]

Frozen CityEdit

Enemy Description Damage type and amount Hit Points Drops on death
Snowbandit idle
Snow Bandit
  • Frozen City version of the Bandit.
  • Has more HP than the regular Bandit.
  • They like to hide inside the Snowman prop.
Projectile: 3 Damage HP: 8

Rads: 4

1 Pickup

WolfGif
Robot Wolf
  • Shoots 3 red projectiles in a small spread.
  • Does damage on touch.
  • Doesn't drop pickups.

Projectile: 3 Damage

Touch: 2 Damage

HP: 12

Rads: 6

Snowbot idle
Snowbot
  • Charges at the player on sight, moves incredibly fast.
  • Does no damage on contact, only when charging.
  • Can pick up and throw cars.
Charge: 4 Damage HP: 15

Rads: 5

1 Pickup

1 Weapon

Snowtank walk
Snow Tank
  • Behavior is very similar to the Laser Crystal.
  • Very high health.
  • Does not actively pursue the player; moves randomly.
  • Aims with a laser like the Sniper, however the laser is fixed at an angle and doesn't follow the player.
  • Shoots two streams of red projectiles in a V-pattern.
  • Explodes on death after a short delay, creating two big explosions and four small explosions.

Projectile: 3 Damage

Death: Explosive Damage*

HP: 50

Rads: 10

2 Pickups

1 Weapon

Discbot
  • Runs around, occasionally spawning discs.
  • Creates a disc upon death.
[?] [?] [?]
Golden Snowtank walk
Golden Snow Tank
  • Low spawn rate.
  • Unlike the regular Snow Tank, the Golden Snow Tank will immediately attack the player if they get too close.
  • Reduced lock-on duration. Shoots faster but shorter bursts.
  • Shoots two streams of red projectiles in a V-pattern. Fires a golden rocket between the projectile trails.
  • Explodes on death after a short delay, creating two big explosions and four small explosions.

Projectile: 3 Damage

Missile: 4 Damage on touch + Explosive Damage*

Death: Explosive Damage*

HP: 70 Rads: 13

2 Pickups

1 Weapon

Lilhunter idle
Lil' Hunter
  • Boss of the Frozen City.
  • Can fly up into the air.
  • Drops down near or at the players location.
  • Bursts with flames and destroys walls on landing.
  • Shoots explosive bullets.
  • Shoots a large number of red projectiles in two different patterns and speeds.
  • Summons I.D.P.D. Grunts when behind cover.
  • Dodges your projectiles when you press the fire button, so he won't dodge if you hold it down.
  • On death his jetpack explodes, after that he will fly uncontrollably until he hits a wall where the jetpack creates an even bigger explosion.

Projectile: 3 Damage

Explosive Projectiles: 3 Damage + a tiny explosion.

Fire : 1 Damage per hit

Death: Explosive Damage*

HP: 140

Rads: 20 1 Pickup

LabsEdit

Enemy Description Damage type and amount Hit Points Drops on death

FreakGif
Freak

  • Runs at the player in large groups.

Touch: 3 Damage

HP: 7

Rads: 1

1 Pickup

ExploFreakGif
Explo Freak

  • Runs at the player and creates an explosion on death/contact.
  • Can explode by running into a wall.
  • Very fast and agressive

Touch: 2 Damage

Death: Explosive Damage*

HP: 5

Rads: 10

1 Pickup

RhinoFreakGif
Rhino Freak

  • High health and damage but less common and quite slow.
Touch: 5 Damage HP: 80

Rads: 20

1 Pickup

1 Weapon

NecromancerGif
Necromancer

  • Has the ability to revive fallen Freaks.
  • Can also turn other enemy corpses and destroyed objects into living Freaks.
Does not do any damage HP: 6

Rads: 8

1 Pickup

Big m3
The Big Machine
  • Boss of the Labs.
  • Is stationary.
  • Attacks by shooting lasers from each side of the level, and by opening a lid and shooting a series of explosive bullets downwards. While doing so, is vulnerable to damage.
  • Has two Fire traps in top corners of the room.
  • Enemies can spawn alongside it.
Explosive Bullets:3 Damage + a tiny explosion.

Turret Projectiles: 3 Damage.

Laser Turrets: 2 Damage per hit.

[?] [?]

The Volcano Edit

Enemy Description Damage type and amount Hit points Drops on death
Blue Magmaball
  • Spits blue fire in a salamander-like fashion.
  • Appears in large groups.
[?] [?] [?]
Fire Bat
  • Spits small spinning fireballs, very similar to the mini flame cannon.
  • Constantly tries to dodge projectiles.
[?] [?] [?]
Dragun 4 98x262
The Purple Dragon
  • Boss of the Volcano.
  • Moves around in a puddle of lava.
  • Can spit spinning blue explosive fireballs, similar the flame cannon, or smaller normal fireballs, identical to that of fire bats.
  • Can charge at the player, spitting fire in a flamethrower fashion.
[?] [?] [?]

The WonderlandEdit

Enemy Description Damage type and amount Hit points Drops on death
Red Card Soldier
  • Shoots a bunch of small moving projectiles.
  • Spawns in groups with the Black Card Soldier.
[?] [?] [?]
Black Card Soldier
  • Shoots a bunch of fast, shotgun like projectiles at close range.
  • Spawns in groups with the Rad Card Soldier.
[?] [?] [?]
Teapot
  • Shoots slow moving rockets, similar to Big Dog's.
  • Expodes on death.
[?] [?] [?]
Exploding Sheep
  • Does not move.
  • Does not attack.
  • The level ending portal appears even if not killed.
  • Explodes on death.
[?] [?] [?]
Cheshire Cat
  • Boss of the Wonderland.
  • Can move through walls rapidly.
  • Can shoot a barrage of bullets in a circular shape around him.
  • Can shoot rockets, identical to Teapot's.
  • Can Shoot a couple of lasers at the player.
  • Can spawn Wonderland enemies near him.
[?] [?] [?]

Special Areas and EnemiesEdit

Crown VaultEdit

Enemy Description Damage type and amount Hit Points Drops on death

Crown Guardian

  • Guardians of the Crowns.
  • Crown Guardians come out of when you touch the Crown Pedestal, or if you attack the statues.
  • Moves rapidly, deflecting projectiles.
  • Shoots green projectiles in a wide spread.

[?]

[?] [?]

I.D.P.D.Edit

Enemy Description Damage type and amount Hit Points Drops on death

Grunt new idle wtf3
Grunt

  • Dodge rolls, much like Fish.
  • Shoots fast, small, blue bullets.
  • Fires single bullets or in bursts, up to 6 bullets at a time.
  • Throws blue I.D.P.D. grenades.
  • Spawns in pairs through a blue portal.
  • The amount of Grunts that spawn from a single portal increases on loops.

Projectile: 3 Damage

Grenade: Explosive Damage*

HP: 8

Rads: 0

1 Pickup

Inspector idle2
Inspector

  • Can draw the player towards itself, much like Eyes.
  • Uses an I.D.P.D. version of the Slugger that shoots a fast, far reaching blue slug.
  • Throws blue I.D.P.D. grenades.
  • Spawns through a blue portal.

Projectile: 5 Damage

Grenade: Explosive Damage*

HP: 10

Rads: 0

1 Pickup

Shielder idle2
Shielder

  • Can shield projectiles, much like Crystal.
  • Fires inaccurate bursts of 8 blue bullets.
  • Spawns through a blue portal.
Projectile: 3 Damage HP: 45

Rads: 0

1 Pickup

Segway IDPD
  • Rides a segway, improving its movement speed.
  • Fires a spread of lasers, much like the Ultra-Laser Pistol
  • Can trap the player in a force field, restraining all movement.
[?] [?] [?]

 

Loop Exclusive I.D.P.DEdit

Enemy Description Damage type and amount Hit Points Drops on death

I.D.P.D. Van

  • Unloads I.D.P.D. troops.
  • Will teleport in through a large I.D.P.D. portal, breaking walls and running over everything in it's path including other enemies.
  • Deals contact damage while moving.
  • Stays stationary after unloading all the I.D.P.D. troops.
  • When destroyed it creates 3 I.D.P.D. grenade-like explosions and drops up to 3 pickups.
  • Doesn't have to be destroyed to finish a level.

Touch: 20 Damage

Death: Explosive Damage*

1st loop HP: 262

Rads: 0

3 Pickups

Elite I.D.P.D.

Enemy Description Damage type and amount Hit Points Drops on death

Elite Grunt

  • Upgraded version of the I.D.P.D. Grunt. Moves quickly and erratically.
  • Dodge rolls, much like Fish with Throne Butt.
  • Uses an I.D.P.D. version of the Assault Rifle that shoots fast, small, blue bullets.
  • Fires bursts of 3 bullets at a time.
  • If they do not have direct line of sight to the player, occasionally fires a very fast missile towards the player that deals 4 impact damage and causes a blue I.D.P.D. grenade-like explosion on impact, large enough to go through thin walls.

Projectile: 3 Damage

Missile: 4 Damage on touch + Explosive Damage*

1st loop HP: 42

Rads: 0

1 Pickup

Elite Inspector

  • Upgraded version of the I.D.P.D. Inspector.
  • Can draw the player towards itself and push away projectiles much like Eyes with Throne Butt.
  • Very quick and dangerous.
  • Highly erratic movement pattern makes it difficult to kill.
  • Uses an I.D.P.D. version of the Energy Sword
  • Attacks the player with a far reaching melee slash that can also reflect their projectiles.
  • Reflected projectiles hurt other enemies, but not the player.
  • Plays a short animation right before its melee slash.
  • Does not deal damage on physical contact with player.
  • Throws blue I.D.P.D. grenades.

Melee Attack**: 8 Damage

Grenade: Explosive Damage*

1st loop HP: 42

Rads: 0

1 Pickup

Elite Shielder

  • Upgraded version of the I.D.P.D. Shielder.
  • Can shield projectiles and teleports afterwards, much like Crystal with Throne Butt.
  • Uses an I.D.P.D. version of the Plasma Minigun.
  • Fires inaccurate bursts of blue plasma projectiles, from 4 to 6 at a time.
  • Each plasma projectile deals damage the same way as Plasma Weapons projectiles and causes a Plasma Explosion.

Projectile: 4-16

Plasma Explosion: 10-20

1st loop HP: 105

Rads: 0

1 Pickup

Loop-exclusive Bosses

Enemy Description Danage Type and amount Hit points Drops on death
Sewer Fish
  • Same Stats and attacks as the Big Fish;
  • Spawns in the Sewers area on loops.
[?] [?] [?]
Big Dog Again

Projectile: 3 Damage

Death: Explosive Damage*

HP: 300

Rads: 90

1 Pickup

1 Weapon

Lil Hunter
  • Has normal stats.
  • Spawns in 8-2.

Projectile: 3 Damage

Fire : 1 Damage per hit

Death: Explosive Damage*

HP: 140

Rads: 20

1 Pickup

MimicsEdit

Enemy Description Damage type and amount Hit Points Drops on death

Mimic
Mimic

  • Looks like an Ammo Chest.
  • Can be recognized by a licking tongue.
Touch: 2 Damage HP: 12

Rads: 6

2 Pickups

SuperMimic2
Health Mimic

  • Looks like a Medkit.
  • An elite version of the Mimic.
  • Can be recognized by gnashing teeth.
  • This mimic is extremely rare.
Touch: 4 Damage HP: 15

Rads: 15

2 Pickups

Oasis

Enemy Description Damage type and amount Hit Points Drops on death

Bonefish
Bonefish

  • Swims around, bouncing off walls and occasionally changing direction. Will circle around the player if nearby.
  • Doesn't drop ammo or health.

Touch: 2 Damage

HP: 6

Rads: 2

Hermit Crab
Hermit Crab

  • Shoots green projectiles in a V-shaped pattern around the player.

Projectile: 2 Damage

Touch: 3 Damage

HP: 12

Rads: 3

1 Pickup

Big Fish
  • Boss of the Oasis.
  • Follows the player and destroyes walls in its path.
  • Attacks by sucking the player towards itself and doing massive contact damage.
  • After the attack, spawn bonefish.
[?] [?] [?]

Pizza Sewers


Enemy Description Damage type and amount Hit Points Drops on death

Turtle idle
Turtle

  • Hides in its shell and spins around the area, somewhat like a Snowbot.

Touch: 4 Damage

HP: 15

Rads: 12

1 Pickup

Y.V's Mansion

Enemy Description Damage type and amount Hit Points Drops on death

MoleFishGif
Mole Fish

  • Shoots a single bullet, much like a bandit. Slightly higher rate of fire.
Projectile: 3 Damage HP: 6

Rads: 3

1 Pickup

MoleSargeGif
Mole Sarge

  • The stronger version of a Mole Fish.
  • Shoots 5 low range pellets; similar to the Alligator's shotgun.
Projectile: 1 Damage HP: 14

Rads: 6

1 Pickup

FireBallerGif
Fireballer

  • Shoots 1 fireball projectile out of its mouth with a medium fire rate.
Projectile: 3 Damage HP: 25

Rads: 5

1 Pickup

SuperFireBallerGif
Super Fireballer

  • The stronger version of a Fireballer.
  • Shoots 3 fireballs out of its mouth with a high fire rate.
  • Has a high amount of health.

Projectile: 3 Damage

Touch: 1 Damage

HP: 60

Rads: 15

1 Pickup

JockGif
Jock

  • Fires a Jock missile from its stomach that builds up speed, much like a bazooka missile. Same explosion radius as a grenade.

Missile: 4 Damage on touch + Explosive Damage*

Touch: 2 Damage

HP: 25

Rads: 8

1 Pickup

Inverted DesertEdit

Enemy Description Damage type and amount Hit points Drops on death
Inverted Bandit
  • Shoots a barrage of bullets instead of one.
  • Moves more rapidly.
[?] [?] [?]
Big Inverted Maggot
  • Runs at the player at high speed.
  • Spawns Small Inverted Maggots on death.
[?] [?] [?]
Small Inverted Maggot
  • Run at the player athigh speed.
  • Spawned by Big Inverted Maggot.
[?] [?] [?]
Inverted Scorpion
  • Shoots a barrage of venom in a wide area before it.
  • Moves rapidly, faster than normal scorpion.
[?] [?] [?]
Inverted Big Bandit
  • Attacks much like regular Big Bandit but shoots explosive bullets instead.

Inverted ScrapyardEdit

Enemy Description Damage type and amount Hit points Drops on death
Inverted Crow
  • Fires bullets rapidly.
  • Moves faster.
  • Spawns in large groups.
[?] [?] [?]
Inverted Sniper
  • Shorter aiming time.
  • Fires explosive bullets.
[?] [?] [?]
Inverted Salamander
Inverted Big Dog
  • Attacks like Big Dog but also fires a torrent of bullets following the player in addition to regular ones and fires a special seeker missile that can't be destroyed unless it hits a wall or the player.

Inverted Frozen CityEdit

Enemy Description Damage type and amount Hit points Drops on death
Inverted Snowbot
  • Leaves a fire trail behind him while charging.
  • Is faster.
  • Deals more damage.
[?] [?] [?]
Inverted Robot Wolf
  • Moves faster.
  • Shoots rapidly, bullets destroy walls and are faster.
[?] [?] [?]
Inverted Discbot
  • Shoots much more discs.
  • Spawns a disc on death.
[?] [?] [?]
Inverted Snow Tank
  • Shorter aim time.
  • All bullets are black and destroy walls.
[?] [?] [?]
Inverted Lil Hunter

Inverted Volcano Edit

Enemy Description Damage type and amount Hit points Drops on death
Inverted Fire Bat
  • Faster then the normal fire bat.
  • Shoots balls of lightning.
[?] [?] [?]
Inverted Magmaball
  • Moves faster then the normal magmaball.
  • Shoots normal fire in two streams in a V shape.
[?] [?] [?]
Invetred  Fireballer
  • Occasionally shoots closely packed groups of 2-4 bullets.
  • Tries to chase the player, though does not deal contact damage.
[?] [?] [?]
Inverted Super Fieballer
  • Rapidly shoots closely packed groups of 4-8 bullets, making an almost complete bullet stream.
  • Moves faster then the normal super fireballer. 
[?] [?] [?]
Inverted Explo Freak
  • Moves alot faster then the normal freak.
[?] [?] [?]

Inverted Sewers Edit

Enemy Description Damage type and amount Hit points Drops on death
Inverted rat
  • Faster than a normal rat.
[?] [?] [?]
Big green inverted rat [?] [?] [?]
Small green inverted rat [?] [?] [?]
Inverted ballguy [?] [?] [?]

Inverted WonderlandEdit

Enemy Description Damage type and amount Hit points Drops on death
Inverted Red Card Soldier
  • Are faster then the normal soldiers.
  • Shoot more projectiles.
  • All projectiles are black.
[?] [?] [?]
Inverted Black Card Soldier
  • Are faster then normal card soldiers.
  • Shoots a line of blue fire.
  • Makes a sniper line to indicate where the line will be created.
[?] [?] [?]
Inverted Teapot
  • Shoots rockets.
  • Rockets leave a small trail of fire.
  • Explosion radius is same to a nuke launchers rocket.
[?] [?] [?]

Inverted LabsEdit

Enemy Description Damage type and amount Hit points Drops on death
Inverted Freak
  • Faster than normal freaks.
[?] [?] [?]
Inverted Rhino Freak
  • Extremely fast, much faster than inverted freaks.
[?] [?] [?]
Inverted Explo Freak [?] [?] [?]
Inverted Necromancer Revives corpses into freaks. Upgrades freaks to Explo freaks and upgrades explo freaks to Rhino freaks. [?] [?] [?]

Damage explanationEdit

Explosive Damage*:

  • Big Explosion - Bigger version of the regular explosion. Deals 5 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 10 damage instantly.
  • Small Explosion - Smaller version of the regular explosion. Has less range than a Big Explosion but deals the same amount of damage.
  • Green Explosion - Has the same range as a regular Big Explosion but deals much more damage. Deals 12 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 24 damage instantly.
  • I.D.P.D. Explosion - Large blue explosion created by I.D.P.D. grenades. Deals 8 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 16 damage instantly.

Melee Attack**: Melee swing attack that is able to reflect your projectiles and grenades. The reflected projectiles won't hurt your character but will hurt enemies. Reflected grenades will deal contact damage only to enemies but the explosion can still hurt you.